Search found 722 matches

by Painkiller
Mon May 16, 2022 8:23 am
Forum: Plugin Development Support
Topic: [HL2:DM] Jetpack use in [BMS]
Replies: 5
Views: 559

Re: [HL2:DM] Jetpack use in [BMS]

Hello, just read this.

@cssbestrpg is right, I tried to use it in BMS.
by Painkiller
Sat May 07, 2022 3:39 pm
Forum: Plugin Development Support
Topic: [HL2:DM] Jetpack use in [BMS]
Replies: 5
Views: 559

[HL2:DM] Jetpack use in [BMS]

I am getting this error, could someone help me fix it ? 2022-05-07 17:37:26 - sp.hooks.exceptions - EXCEPTION [Source.Python] [SP] Caught an Exception: Traceback (most recent call last): File "../addons/source-python/packages/source-python/listeners/tick.py", line 79, in _tick self.pop(0)....
by Painkiller
Thu Mar 31, 2022 2:43 pm
Forum: Whatever
Topic: [Eventscripts] Plugin Error Help
Replies: 0
Views: 488

[Eventscripts] Plugin Error Help

Hello, I get this error when I reload the plugin. Can anyone tell me how to fix this? 16:38:56 *** EventScripts caught an exception: Traceback (most recent call last): File "/home/gameserver/server/irrenanstallt/hl2mp/addons/eventscripts/es.py", line 431, in loadModuleAddon addons.load(new...
by Painkiller
Tue Mar 22, 2022 4:44 pm
Forum: Plugin Requests
Topic: Half-Life 2 Deathmatch - God mode
Replies: 44
Views: 6598

Re: Half-Life 2 Deathmatch - God mode

I think you need to play around with this.

Syntax: Select all

beamRing(attacker.userid, 0, 350, 10, 45, 3, 2, r, g, b)
by Painkiller
Sun Mar 20, 2022 8:42 am
Forum: Whatever
Topic: SourceTV
Replies: 2
Views: 503

Re: SourceTV

If I understand you correctly, I should tv_enable 1 tv_maxclients 10 tv_name "SourceTV by http://www.rocks-clan.de" sv_master_legacy_mode 1 setmaster remove "hl2master.steampowered.com:27011" setmaster remove "hl2master.steampowered.com:27015" setmaster add "hl2mas...
by Painkiller
Fri Mar 18, 2022 1:05 pm
Forum: Whatever
Topic: SourceTV
Replies: 2
Views: 503

SourceTV

It is a pity that there is no small area for eventscripts questions. I tested SourceTV with these commands in autoexec.cfg tv_enable 1 tv_name "SourceTV by www.rocks-clan.de" tv_maxclients 10 sv_master_legacy_mode 1 setmaster remove "hl2master.steampowered.com:27011" setmaster r...
by Painkiller
Fri Mar 11, 2022 11:00 pm
Forum: General Discussion
Topic: ValueError: Could not find symbol: gEntList
Replies: 3
Views: 519

Re: ValueError: Could not find symbol: gEntList

Would you or someone else from the community be willing to make this adjustment for me anyway? Maybe a separate version? Because this version offers more than the valve version for all HL2DM players. I don't know what to do to make it runnable, because I am not a coder. It would be a real shame if y...
by Painkiller
Fri Mar 11, 2022 7:41 pm
Forum: General Discussion
Topic: ValueError: Could not find symbol: gEntList
Replies: 3
Views: 519

Re: ValueError: Could not find symbol: gEntList

Is it possible that the support is not yet ready?
https://github.com/Source-Python-Dev-Te ... issues/170

Because it would be nice to know if something is still happening there?
by Painkiller
Mon Mar 07, 2022 12:55 pm
Forum: General Discussion
Topic: ValueError: Could not find symbol: gEntList
Replies: 3
Views: 519

ValueError: Could not find symbol: gEntList

Can anybody help with this? [Source.Python] Loading... [SP] Encountered a Warning: File '../addons/source-python/packages/source-python/__init__.py', line 183: UserWarning Did not find address for BaseEntityOutput.fire_output. OnEntityOutput listener will not fire. [Source.Python] Failed to load the...
by Painkiller
Fri Feb 25, 2022 7:20 am
Forum: Plugin Requests
Topic: Little fix please
Replies: 3
Views: 504

Re: Little fix please

You could also use that to achieve the desired effect. For explosive weapons, simply change the name of the weapon. MATERIAL = 'materials/particle/smokeball3.vmt' import es import usermsg import gamethread import weaponlib def player_death(ev): weapon = ev["weapon"] attacke...
by Painkiller
Thu Feb 24, 2022 2:02 pm
Forum: Plugin Requests
Topic: [HL2:DM] mani_fire_fix
Replies: 2
Views: 371

Re: [HL2:DM] mani_fire_fix

I have now tested it for a while.
And the fire sound keeps coming even though there is no fire.

Greetings Painkiller
by Painkiller
Mon Feb 21, 2022 3:58 pm
Forum: Plugin Requests
Topic: CollisionHook
Replies: 14
Views: 10890

Re: CollisionHook

Hi guys, would this also work in HL2:DM ? A CollisionHook so that the Combine Balls kill the bots again? Unfortunately there is https://forums.alliedmods.net/showthread.php?t=197815 no download available anymore. Maybe someone could do it again. I've been looking for something like this for a while....
by Painkiller
Fri Feb 18, 2022 10:16 am
Forum: Plugin Requests
Topic: HL2:DM headpunsh overlay
Replies: 1
Views: 282

Re: HL2:DM headpunsh overlay

It would be best to anchor the fist in the headshotscript? I think @Daren you need to update your headshot script in your post. If I remember correctly, your headshot script has been adapted for Windows. hl2mp/scripts/weapon_fists.txt WeaponData { // Weapon data is loaded by both the Game and Client...
by Painkiller
Tue Feb 15, 2022 9:08 pm
Forum: Plugin Requests
Topic: Command: Weapon Speed modifier
Replies: 8
Views: 9438

Re: Command: Weapon Speed modifier

Was a bit busy lately so I couldn't make this sooner, hope you still need this. First things first, the fire rate part of the plugin works great in both CSS and CSGO, but the no spread / no recoil part only works flawlessly in CSS. In CSS, no matter what the player is doing while shooting (jumping,...
by Painkiller
Tue Feb 15, 2022 12:56 pm
Forum: Plugin Requests
Topic: [HL2:DM] mani_fire_fix
Replies: 2
Views: 371

[HL2:DM] mani_fire_fix

Can anybode port this to SP? I have been noticing the sound of the fire more often lately, even though I didn't see any fire. Thanks in Advance import es info = es.AddonInfo() info.name = 'Mani Fire Fix' info.version = '1.0.0' info.url = 'http://forums.mattie.info/cs/foru...
by Painkiller
Tue Feb 15, 2022 7:11 am
Forum: Plugin Requests
Topic: [HL2:DM] Heartbeat
Replies: 23
Views: 20485

Re: [HL2:DM] Heartbeat

After updating SP, I always seem to lose blood. My HP are at 100%. but it is bleeding out of me.

Edit: I found out that the plugin counts double deaths.
In addition, as I said, there is the constant bleeding.

Perhaps this could be revised. Unfortunately, it is no longer usable.
by Painkiller
Tue Feb 15, 2022 6:55 am
Forum: Plugin Development Support
Topic: AttributeError: 'NoneType' object has no attribute 'is_player'
Replies: 0
Views: 270

AttributeError: 'NoneType' object has no attribute 'is_player'

Helloe People, i found this error in the logs. 2022-02-14 23:25:50 - sp - EXCEPTION [SP] Caught an Exception: Traceback (most recent call last): File "../addons/source-python/packages/custom/hl2mp_event_npc_death/__init__.py", line 86, in _on_entity_output if activator.is_player(): Attribu...
by Painkiller
Tue Feb 15, 2022 6:52 am
Forum: Plugin Development Support
Topic: ValueError: Index '1525' is not a valid player.
Replies: 0
Views: 245

ValueError: Index '1525' is not a valid player.

Hello People, I found a new error in the questionnaire 2022-02-15 00:15:42 - sp - EXCEPTION [SP] Caught an Exception: Traceback (most recent call last): File "../addons/source-python/packages/source-python/listeners/tick.py", line 79, in _tick self.pop(0).execute() File "../addons/sou...
by Painkiller
Mon Feb 14, 2022 1:42 pm
Forum: Plugin Requests
Topic: HL2:DM BotChat
Replies: 3
Views: 388

Re: HL2:DM BotChat

I would like to join darren.
This is a very interesting plugin.
I haven't used it since Eventscript times.

The chat had life in it.

Here would be my contribution.

https://www.rocks-clan.de/downloads/chat.rar

If Satoon or someone else ports this chat plugin.
by Painkiller
Sat Feb 12, 2022 11:29 am
Forum: Plugin Development Support
Topic: [HL2:DM] <_memory.Pointer object at 0xdf361c50>
Replies: 0
Views: 272

[HL2:DM] <_memory.Pointer object at 0xdf361c50>

My server crashed and I got this error. 2022-02-12 12:23:45 - sp - EXCEPTION [SP] Caught an Exception: Traceback (most recent call last): File "../addons/source-python/packages/custom/hl2mp_event_npc_death/__init__.py", line 68, in _post_on_take_damage entity = make_object(Entity, args[0])...

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