Search found 6 matches
- Thu Jul 31, 2025 12:50 am
- Forum: Plugin Requests
- Topic: Randomizer
- Replies: 3
- Views: 743
Re: Randomizer
A bit of a change and so far so good. from random import randint from cvars import ConVar from events import Event hrcbot_player_spawnweapon = ConVar("hrcbot_player_spawnweapon") weapon_dict = { 1: "pistol", 2: "crowbar", 3: "stunstick", 4: "frag", 5...
- Wed Jul 30, 2025 10:55 pm
- Forum: Plugin Requests
- Topic: Randomizer
- Replies: 3
- Views: 743
Re: Randomizer
That simple. Thankyou for the script. I will be using this as an example to rewrite more of my old material.
HL2DM servers: Brand New For 1979, West Coast Canadian, and Pacific Coast Pirates
HL2DM servers: Brand New For 1979, West Coast Canadian, and Pacific Coast Pirates
- Tue Jul 29, 2025 12:53 am
- Forum: Plugin Requests
- Topic: Randomizer
- Replies: 3
- Views: 743
Randomizer
Hello. I am looking to retire the last of my old eventscripts that I am currently using with the ES_emulator. This is a fairly simple script I use to change the spawn weapon of my bots any time there is a death of any kind. This triggers a random number to place a console command hrcbot_player_spawn...
- Sat Jun 07, 2025 4:37 am
- Forum: Plugin Requests
- Topic: Take damage to player death smoke
- Replies: 4
- Views: 43145
Re: Take damage to player death smoke
I have three different test scripts that I use the original take damage for Grenade, SMG grenade, and slam makes black smoke. Player death version for RPG only makes a smoke that has fire mixed into the texture. Finally the last one again needing player death to work is the Combine ball that makes a...
- Mon Jun 02, 2025 10:53 pm
- Forum: Plugin Requests
- Topic: Take damage to player death smoke
- Replies: 4
- Views: 43145
Re: Take damage to player death smoke
Thankyou for the help. I am going to get this to work for the combine ball smoke on Brand New for 1979 also
- Tue May 27, 2025 2:44 am
- Forum: Plugin Requests
- Topic: Take damage to player death smoke
- Replies: 4
- Views: 43145
Take damage to player death smoke
Trying to change my script that Came from someone else from activating on "Take Damage" to "player death". I am very much new to this scripting. For Half life 2 Deathmatch The intended effect makes a smoke cloud when killed by an RPG. I want it for an example to rewrite some othe...