Search found 21 matches
- Thu Mar 03, 2016 4:07 am
- Forum: General Discussion
- Topic: SP Lags?
- Replies: 12
- Views: 14538
Those fixes certainly seem to be working for my testing. Awesome work, Ayuto!! Please verify and let us know if they work for you, DJiSer and MrMalina. New build works fine. I have implemented a few tweaks. With the new version (268 -- it's currently compiling) it should run much smoother. Thank yo...
- Wed Mar 02, 2016 4:05 am
- Forum: General Discussion
- Topic: SP Lags?
- Replies: 12
- Views: 14538
- Tue Mar 01, 2016 5:07 pm
- Forum: General Discussion
- Topic: SP Lags?
- Replies: 12
- Views: 14538
SP Lags?
CS:GO Windows, SP Build #265(Clear SP - no plugins), SM 1.7 - build 5298 When i stay on 30+ weapons, server got heavy lags. http://images.akamai.steamusercontent.com/ugc/548682046894335610/5CA88DA551548D1361F2E6E12A5AC8512940C799/ It's all ok with 90+ weapons without sp: http://images.akamai.steamus...
- Sun Feb 15, 2015 11:06 pm
- Forum: Plugin Development Support
- Topic: Player hitbox
- Replies: 6
- Views: 8062
When i open model with CS:GO SDK Model Viewer, crab has normal bones and hitboxes.
Image
Also Source Mod's "Prop Hunt" has different hitboxes for barrles,plants and etc.
Image
Also Source Mod's "Prop Hunt" has different hitboxes for barrles,plants and etc.
- Sun Feb 15, 2015 8:37 pm
- Forum: Plugin Development Support
- Topic: Player hitbox
- Replies: 6
- Views: 8062
- Sun Feb 15, 2015 9:21 am
- Forum: Plugin Development Support
- Topic: Player hitbox
- Replies: 6
- Views: 8062
Player hitbox
It's possible to change Player hitboxes?.Im try to change "m_Collision.m_vecMins","m_Collision.m_vecMaxs" properties,no result,whey changed to standart value.
- Wed Jan 21, 2015 6:00 am
- Forum: Plugin Development Support
- Topic: add_ammo,add_clip attributes don't work
- Replies: 4
- Views: 6461
- Tue Jan 20, 2015 9:59 pm
- Forum: Plugin Development Support
- Topic: add_ammo,add_clip attributes don't work
- Replies: 4
- Views: 6461
add_ammo,add_clip attributes don't work
[SP] Caught an Exception: Traceback (most recent call last): File "..\addons\source-python\packages\source-python\events\listener.py", line 90, in fire_game_event callback(game_event) File "..\addons\source-python\plugins\test4\test4.py", line 100, in player_say player.add_primary_ammo(10) File ".....
- Tue Jan 13, 2015 9:21 am
- Forum: Plugin Development Support
- Topic: Detect stuck player
- Replies: 9
- Views: 11425
- Tue Jan 13, 2015 6:28 am
- Forum: Plugin Development Support
- Topic: Detect stuck player
- Replies: 9
- Views: 11425
CS:GO de_dust2
Then i use no-clip - return True.
Set location with get_view_coordinates, always False.
Then i use no-clip - return True.
Set location with get_view_coordinates, always False.
- Mon Jan 12, 2015 5:34 pm
- Forum: Plugin Development Support
- Topic: Detect stuck player
- Replies: 9
- Views: 11425
- Sun Jan 11, 2015 11:30 pm
- Forum: Plugin Development Support
- Topic: Detect stuck player
- Replies: 9
- Views: 11425
Detect stuck player
Is it possible to check if a player is stuck in a wall/outside map?
- Sun Dec 21, 2014 9:36 pm
- Forum: Code examples / Cookbook
- Topic: Stripping weapons
- Replies: 45
- Views: 182980
When i take enemy's weapon and trying to drop it: File '../addons/source-python/plugins/restrict/restrict.py', line 83, in drop for weapon_index in player.weapon_indexes(not_filters='knife'): File '../addons/source-python/packages/source-python/players/weapons/__init__.py', line 355, in weapon_index...
- Fri Dec 05, 2014 9:18 pm
- Forum: General Discussion
- Topic: blood_sprite Effect
- Replies: 2
- Views: 5175
Sourcemod est_effect_10 work. stock ProcessEffect110(Handle :p ack, String:cFilter[]) { ResetPack(pack); new String:buffer[128],String:vecExplode[3][128]; ReadPackString(pack, buffer, sizeof(buffer)); ExplodeString(buffer, ",", vecExplode, sizeof(vecExplode), sizeof(vecExplode[])); new Float:effectV...
- Fri Dec 05, 2014 7:39 pm
- Forum: General Discussion
- Topic: blood_sprite Effect
- Replies: 2
- Views: 5175
blood_sprite Effect
Old eventscripts est_effect 10 has settable model. est_Effect 10 <player Filter> <delay> <model> <origin X Y Z> <direction X Y Z> <Red> <Green> <Blue> <Alpha> <Size> Creates a Blood Sprite Effect. Same effect in SP, but without model. temp_entities.blood_sprite(filter, delay, org, dir, r, g, b, a, s...
- Mon Aug 18, 2014 10:06 am
- Forum: Plugin Development Support
- Topic: Players transparency
- Replies: 12
- Views: 15991
- Mon Aug 11, 2014 6:06 am
- Forum: News & Announcements
- Topic: A menus package is now available!
- Replies: 26
- Views: 95566
- Sun Aug 10, 2014 9:43 pm
- Forum: News & Announcements
- Topic: IEffects library now available!!!
- Replies: 18
- Views: 27299
- Sun Aug 10, 2014 9:18 pm
- Forum: News & Announcements
- Topic: IEffects library now available!!!
- Replies: 18
- Views: 27299
- Sun Aug 10, 2014 1:45 pm
- Forum: News & Announcements
- Topic: IEffects library now available!!!
- Replies: 18
- Views: 27299