Search found 317 matches

by cssbestrpg
Tue Jun 03, 2025 9:01 am
Forum: Plugin Requests
Topic: Take damage to player death smoke
Replies: 4
Views: 14962

Re: Take damage to player death smoke

The code i send, it have option for adding weapons to triggered it for example(untested):

Syntax: Select all

KILL_TRIGGERS = [
'rpg_missile', '357',
]


It now should register effect for rpg_missile and 357 weapon kills
by cssbestrpg
Wed May 28, 2025 4:22 pm
Forum: Plugin Requests
Topic: Take damage to player death smoke
Replies: 4
Views: 14962

Re: Take damage to player death smoke

You want this code to be changed to player_death event? In that case here you go: from events import Event from entities.entity import Entity from memory import make_object from players.entity import Player KILL_TRIGGERS = [ 'rpg_missile', ] @Event('player_death') def player_...
by cssbestrpg
Sat Apr 26, 2025 6:15 am
Forum: General Discussion
Topic: [CS:S] Linux building
Replies: 2
Views: 32985

Re: [CS:S] Linux building

Ayuto wrote:I will trigger a new build tomorrow.


Thanks

I use Virtual Machine for linux building, since i can't use my rented server to build SP.

It seems the server use GLIBC 2.31.
by cssbestrpg
Fri Apr 25, 2025 5:59 pm
Forum: General Discussion
Topic: [CS:S] Linux building
Replies: 2
Views: 32985

[CS:S] Linux building

Hi, i am having little issue of building on linux, i managed to make build, but Source.Python doesn't load it This commit is important to my plugins When i try load my compiled version for linux, it gives following issue: [2025-04-25 20:42:06]: server_srv.so loaded for "Counter-Strike: Source&q...
by cssbestrpg
Mon Apr 21, 2025 9:38 am
Forum: General Discussion
Topic: Problems starting the server under Linux 32bit with SP
Replies: 16
Views: 40153

Re: Problems starting the server under Linux 32bit with SP

I am not sure if this is best fix for that, but it gets source.python back to run
by cssbestrpg
Tue Mar 11, 2025 7:07 pm
Forum: General Discussion
Topic: Issues List
Replies: 8
Views: 205532

Re: Issues List

blade0201 wrote:Counter strike Source , ServerGameDLL010 , Errror since the new Css update. Seems like source python need to get a Update

If you have linux css server, then click this link it have fixed version for linux
by cssbestrpg
Tue Dec 17, 2024 6:10 pm
Forum: Plugin Releases
Topic: Quakesounds
Replies: 32
Views: 1198006

Re: Quakesounds

Try this one, it should fix the issue(Untested) import path from core import GAME_NAME from players.entity import Player from engines.sound import Sound from events import Event from players.constants import HitGroup from stringtables.downloads import Downloadables from listeners import OnLevelInit ...
by cssbestrpg
Sat Aug 17, 2024 1:00 pm
Forum: General Discussion
Topic: Source.Python cannot be installed (CSS)
Replies: 5
Views: 101194

Re: Source.Python cannot be installed (CSS)

me to...Unknown command: sp [Source.Python] Loading... [Source.Python] [SP] Encountered a Warning: File '..\addons\source-python\packages\site-packages\mutagen\id3\_specs.py', line 666: DeprecationWarning invalid escape sequence \s [Source.Python] Loaded successfully. That shows Source.Python is lo...
by cssbestrpg
Fri Jul 12, 2024 8:42 pm
Forum: Plugin Requests
Topic: HL2/HL2DM weapon laser
Replies: 10
Views: 138554

Re: HL2/HL2DM weapon laser

my guess would be precaching vmt as global causes the problem, try this one: from effects import TempEntity from engines.server import engine_server from entities.entity import Entity from filters.players import PlayerIter from listeners.tick import Repeat def load(): laser_aiming.start(...
by cssbestrpg
Fri Jul 12, 2024 8:16 pm
Forum: Plugin Requests
Topic: HL2/HL2DM weapon laser
Replies: 10
Views: 138554

Re: HL2/HL2DM weapon laser

try load it after server is on
by cssbestrpg
Fri Jul 12, 2024 7:29 pm
Forum: Plugin Requests
Topic: HL2/HL2DM weapon laser
Replies: 10
Views: 138554

Re: HL2/HL2DM weapon laser

This should fix the error from effects import TempEntity from engines.server import engine_server from entities.entity import Entity from filters.players import PlayerIter from listeners.tick import Repeat def load(): laser_aiming.start(repeat_timer) def unload(): laser_aimin...
by cssbestrpg
Fri Jul 12, 2024 9:41 am
Forum: Plugin Requests
Topic: HL2/HL2DM weapon laser
Replies: 10
Views: 138554

Re: HL2/HL2DM weapon laser

Try this(Untested): from effects import TempEntity from engines.precache import Model from entities.entity import Entity from filters.players import PlayerIter from listeners.tick import Repeat def load(): laser_aiming.start(repeat_timer) def unload(): laser_aiming.stop(&...
by cssbestrpg
Thu Jul 11, 2024 8:54 pm
Forum: Plugin Requests
Topic: HL2/HL2DM weapon laser
Replies: 10
Views: 138554

Re: HL2/HL2DM weapon laser

Tomorrow(after work) or saturday i will make it.
Should the user who is wearing weapon: weapon_pistol only see the laser or everyone?
Also should it also make damage to victim(where the laser aims at)?
If makes damage, how much it would make damage then?
by cssbestrpg
Fri Jun 28, 2024 11:32 am
Forum: Plugin Requests
Topic: advertisment - remake
Replies: 16
Views: 167820

Re: advertisment - remake

Try this one, it might fix the issue(non tested) # Time import time # Color from colors import GREEN # Commands from commands.say import SayCommand from commands.client import ClientCommand # Contexlib from contextlib import contextmanager # Cvar from cvars import ConVar # Entity from entities.entit...
by cssbestrpg
Thu Jun 27, 2024 9:21 am
Forum: Plugin Requests
Topic: advertisment - remake
Replies: 16
Views: 167820

Re: advertisment - remake

I'll take a look at it when i have time, maybe today at evening or tomorrow
by cssbestrpg
Sun Jun 23, 2024 6:22 pm
Forum: Plugin Requests
Topic: advertisment - remake
Replies: 16
Views: 167820

Re: advertisment - remake

This fixes timeleft, i was hoping use gamerules for getting timeleft automatically, but it doesn't appear work or i am doing something wrong with gamerules. # Time import time # Color from colors import GREEN # Commands from commands.say import SayCommand from commands.client import ClientCommand # ...
by cssbestrpg
Sun Jun 23, 2024 8:02 am
Forum: Plugin Requests
Topic: advertisment - remake
Replies: 16
Views: 167820

Re: advertisment - remake

I think this should fix it # Time import time # Color from colors import GREEN # Commands from commands.say import SayCommand from commands.client import ClientCommand # Contexlib from contextlib import contextmanager # Cvar from cvars import ConVar # Engine from engines.gamerules import find_game_r...
by cssbestrpg
Sat Jun 22, 2024 8:46 pm
Forum: Plugin Requests
Topic: advertisment - remake
Replies: 16
Views: 167820

Re: advertisment - remake

Fixed the error in here # Time import time # Color from colors import GREEN # Commands from commands.say import SayCommand from commands.client import ClientCommand # Contexlib from contextlib import contextmanager # Cvar from cvars import ConVar # Engine from engines.gamerules import find_game_rule...

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