Search found 322 matches
- Fri Jan 12, 2024 3:18 pm
- Forum: Plugin Requests
- Topic: HL2DM: Strider resolver
- Replies: 3
- Views: 10558
Re: HL2DM: Strider resolver
some reason it did not work, but shows no errors. thank you for trying my friend. here is the vmf it that helps. https://www.dropbox.com/scl/fi/7nmz9czysgl7ilj8rfhc4/new_-exile-_pet_vet_map.zip?rlkey=sixtc1201swa51jz21k23f8e1&dl=0 i knnow i am using this in my sourcepython named little silent hi...
- Fri Jan 12, 2024 1:08 am
- Forum: Plugin Requests
- Topic: HL2DM: Strider resolver
- Replies: 3
- Views: 10558
HL2DM: Strider resolver
HL2DM: new_[exile]_pet_vet_map I have this map that has strider spawn in and respawn after death. The trouble i am having is that after death of the strider, the model stays on the map, so after a while they are a bunch on the ground, Is there a script/plugin that will make them dead body's go away ...
- Sat May 13, 2023 5:26 am
- Forum: Plugin Requests
- Topic: HL2DM: Bots on and off
- Replies: 11
- Views: 28691
Re: HL2DM: Bots on and off
My first guess would be that your bots plugin is loaded prior SP and its callbacks do their things before the variable is enabled. Try to load SP first. ok, will try. ty :smile: Come to think about it, i do not even have my bots in my autoexec file, but i will try with it on there (remove from serv...
- Fri May 12, 2023 10:20 pm
- Forum: Plugin Requests
- Topic: HL2DM: Bots on and off
- Replies: 11
- Views: 28691
Re: HL2DM: Bots on and off
L'In20Cible wrote:My first guess would be that your bots plugin is loaded prior SP and its callbacks do their things before the variable is enabled. Try to load SP first.
ok, will try. ty
![Smile :smile:](./images/smilies/smile.png)
- Tue May 02, 2023 8:42 pm
- Forum: Plugin Requests
- Topic: HL2DM: Bots on and off
- Replies: 11
- Views: 28691
Re: HL2DM: Bots on and off
I tryed it and it will not work, i updated sp, i even changed the "gg" to "asc" (other maps i have asclan maps), and did not work, gives no errors on log. I am thinking its the hrcbots. Thank you for all your help/try.
- Thu Apr 27, 2023 2:41 am
- Forum: Plugin Requests
- Topic: HL2DM: Bots on and off
- Replies: 11
- Views: 28691
Re: HL2DM: Bots on and off
Well, if nothing works, try delaying queue_command_string command. May be plugin switches bots after our command command. Also, debug this switch and look, if it at least runs Ok can you show me what to do on here please, i am just trying to have my hrcbots (hurricane bots ) able to turn on and off...
- Tue Apr 25, 2023 7:26 pm
- Forum: Plugin Requests
- Topic: HL2DM: Bots on and off
- Replies: 11
- Views: 28691
Re: HL2DM: Bots on and off
Weird, that code should execute the command turn on bots when map isn't gg one when new map starts. Ok, thanks for trying, i looked again after i updated my source-python, and it still will not work, i even added dm insteed of gg and it still let the bots on. i just need a plugin i guess that you c...
- Mon Apr 24, 2023 9:33 pm
- Forum: Plugin Requests
- Topic: HL2DM: Bots on and off
- Replies: 11
- Views: 28691
Re: HL2DM: Bots on and off
Hi try this code(Untested) from listeners import OnLevelInit from engines.server import queue_command_string @OnLevelInit def map_start(current_map): if not current_map.startswith('gg'): queue_command_string('hrcbot_enabled 1') Thank you for trying but it did...
- Sat Apr 22, 2023 11:36 pm
- Forum: Plugin Requests
- Topic: HL2DM: Bots on and off
- Replies: 11
- Views: 28691
HL2DM: Bots on and off
Hello script writers :smile: . I am using hrcbot for my bots on my server, i am using the map-config to be able to change type of game while on a gg map and change back to normal when on a non gungame (gg) map. the only trouble i have is sometimes when you go to a non gg map after being on a gungame...
- Thu Apr 20, 2023 7:18 pm
- Forum: Plugin Requests
- Topic: HL2DM custom bot weapons
- Replies: 7
- Views: 13464
Re: HL2DM custom bot weapons
I guess i need to use different method like the other tread where Kami made a code for random weapons for bots Edit : Here is code for other method to give the weapons: import random from events import Event from engines.server import queue_command_string custom_weapons = ['ak47', 'alyx...
- Thu Apr 20, 2023 5:58 pm
- Forum: Plugin Requests
- Topic: HL2DM custom bot weapons
- Replies: 7
- Views: 13464
Re: HL2DM custom bot weapons
Ok will do,, here is where i had a scripter write one for me but without custom weapons https://forums.sourcepython.com/viewtopic.php?f=37&t=2521 Update,,,,,Nope does not seem to work,,does not give any errors in log,,,says it loaded, but does nothing, thank you for trying, thses bots do not li...
- Thu Apr 20, 2023 5:29 pm
- Forum: Plugin Requests
- Topic: HL2DM custom bot weapons
- Replies: 7
- Views: 13464
Re: HL2DM custom bot weapons
Ok will do,, here is where i had a scripter write one for me but without custom weapons https://forums.sourcepython.com/viewtopic.php?f=37&t=2521
- Thu Apr 20, 2023 5:25 pm
- Forum: Plugin Requests
- Topic: HL2DM custom bot weapons
- Replies: 7
- Views: 13464
Re: HL2DM custom bot weapons
cssbestrpg wrote:Hi, do you mean that bots would spawn with the random custom weapons?
Yes, i use sourcemod hl2dm customguns script. The bots will only spawn with the normal weapons.
- Thu Apr 20, 2023 5:02 pm
- Forum: Plugin Requests
- Topic: HL2DM custom bot weapons
- Replies: 7
- Views: 13464
HL2DM custom bot weapons
Hello script writers :smile: I am using HRC (hurricane bots) and would like a script that would let the bots use custom weapons. The weapons are weapon_ak47, weapon_alyxgun, weapon_mp5, weapon_oicw, weapon_sniper. The bots only seem right now able to use just the normal (stock) weapons, Could someon...
- Mon Jan 23, 2023 12:19 am
- Forum: Plugin Requests
- Topic: hl2:dm weapon shovel
- Replies: 13
- Views: 18025
Re: hl2:dm weapon shovel
The name shown in the weapon wheel is defined in the script file, so changing the smx file will not change the weapon name. In your first post you showed your script file and it says "name" "Shovel" You need to change this to whatever you want the weapon wheel to show. ok will d...
- Sun Jan 22, 2023 8:40 pm
- Forum: Plugin Requests
- Topic: hl2:dm weapon shovel
- Replies: 13
- Views: 18025
Re: hl2:dm weapon shovel
I'm a bit confused as the weapon_shovel is clearly a shovel and not a knife. https://i.imgur.com/8HiJGjX.jpeg Edit: If you just changed the model to a knife and want to show a different name ingame you can change "name" "Shovel" to "name" "Knife" in the weapo...
- Sun Jan 22, 2023 2:29 am
- Forum: Plugin Requests
- Topic: hl2:dm weapon shovel
- Replies: 13
- Views: 18025
Re: hl2:dm weapon shovel
Works great Kami.... Thank you so much. :) ...I know this might sound crazy, but can that be re-done the same way but called weapon_knife ?. I am asking that becouse the reason it called shovel is becouse of the smx is called shovel,,would like it to be knife, but if cant be done that would be ok, b...
- Sat Jan 21, 2023 4:09 am
- Forum: Plugin Requests
- Topic: hl2:dm weapon shovel
- Replies: 13
- Views: 18025
Re: hl2:dm weapon shovel
cssbestrpg wrote:That error means you need at server compile it with the txt file, i don't know which location it needs to be.
I have started coding it to Source.Python, but its not yet ready.
ok, thank you.
![Smile :smile:](./images/smilies/smile.png)
- Fri Jan 20, 2023 10:49 pm
- Forum: Plugin Requests
- Topic: hl2:dm weapon shovel
- Replies: 13
- Views: 18025
Re: hl2:dm weapon shovel
You want it work also on players? Edit: I edited sourcemod code that it should work on players, but i can't compile since i don't use sourcemod. Here is download for modifed sp. ya thanks, but that sp cannot be recompiled,,i tryed, thats y i asked to be made into a py. Used them files to show what ...
- Fri Jan 20, 2023 5:26 pm
- Forum: Plugin Requests
- Topic: hl2:dm weapon shovel
- Replies: 13
- Views: 18025
Re: hl2:dm weapon shovel
Assuming you are using customguns sourcemod plugin? Is it working on enemies in Team Deathmatch? No, it only kills npc's. i am using the customguns plugin yes. I also use it in my coop server, in the coop/campaign server it kills the npc with 2 hits. Here are the smx and sp for it also if u need it...